![katana zero hard mode katana zero hard mode](https://i.ytimg.com/vi/8B3HaIDyFvI/maxresdefault.jpg)
Hard Mode adds new enemy types to the game, including variants of existing enemies. Despite actively attacking the player, drones do not count as enemies, and don't have to be destroyed to exit the level. They can be sent flying from any angle, and explode violently upon impacting any surface or enemy. The police force also deploys drones that will shoot at the player from above. They'll shield bash the player, stunning them before following with their gun. They will block incoming strikes and projectiles from the front, and shoot at the player if they move far away enough. The police force deploys an officer with a shield, which must be rolled under. These enemies are unique in that they must be rolled through the player cannot consistently deflect all of the pellets (except with Savant Knife and Claymore Prototype). Shotgun enemies wield a shotgun that they pump before shooting a volley of pellets. Despite actively attacking the player, turrets do not count as enemies, and don't have to be destroyed to exit the level.Ī variant of Gunmen, functionally similar, but with a slightly faster reaction time than traditional gunmen. After firing, they get a cooldown of a few seconds where they can be dispatched. They are the first enemy that can't be beaten consistently by deflecting bullets, as they fire in bursts of 2 bullets. They are first encountered in the Murdower Hotel mission.Īutomated Turrets are machines that fire once the player is in front of them. They are melee enemies like Strong Terries, however their strikes can deflect the player's attacks. Skinny Rickies are the third enemy the player faces. Gunmen are technically the second enemy the player faces (at the end of Factory), however, they do not need to be fought directly in their first appearance. They will run in range of the player if they know where they went. They'll shove the player if they get too close, stunning them. Gunmen wield a rifle and continually shoot at the player until they lose sight of them. They will investigate noises, and attempt to run and punch the player when the player enters their line of sight.Ī variant of Strong Terry that hides behind a stationary machine gun appears in some levels. Strong Terries will patrol a room or stand still when unaware of the player. Strong Terries are the first enemy the player encounters. It's published bv Devolver Digital.All enemies have the ability to either melee the player or shove them to the ground before shooting him. The game is also 20% discounted on Steam and GOG, bringing it down to £9.11/€9.99/$11.99.
#Katana zero hard mode update
You can see the official patch notes for this update here, although most of the Hard Mode changes are unlisted for players to discover.
#Katana zero hard mode free
I guess that's something to chew on while I wait for that free story DLC. I shudder to think what the game's secret, brutally tough optional boss fight is like on Hard mode. While you could often get by without leaning too hard on bullet time during the main game, you'll be wanting to take this new mode as carefully as possible, and maybe use some of those unlockable swords. It's a much meaner collection of threats. I spot beefy guys with machine-guns that I dub The Strongest Terries and martial artist versions of the Skinny Rickies. There's many more enemies in awkward-to-attack positions, more turrets at the end of hallways, and more enemy types. It doesn't take an eagle eye to see the big differences between Normal and Hard here. Not even player "Haku - The White Void" on YouTube can believe they pulled off this deathless, high-speed run through an enemy-packed chapter eight. You can see just how intense it gets in the SPOILERIFFIC video below. Hard Mode in Katana Zero is a remixed version of the campaign, featuring some all-new enemy types, much harder enemy placement in general, overhauled boss fights and even upgrades to the traps. So many just decrease the player's health - not so here.
![katana zero hard mode katana zero hard mode](https://i.ytimg.com/vi/Rx4HbpARvvQ/maxresdefault.jpg)
![katana zero hard mode katana zero hard mode](https://i.ytimg.com/vi/82vZdbYAXPY/maxresdefault.jpg)
I've always appreciated a developer going the extra mile in adding new difficulty levels. Hard Mode, unlocked after beating the main story, is designed to murder you in a thousand fun new ways. The former offers a cutscene-lite deterministic playing field. Two new modes were added in a big patch yesterday, Speedrun mode and Hard Mode. Until then, they're putting players through the wringer. Ending on a maddening cliffhanger, developer Askiisoft says there's more levels and story in the works as free DLC. Katana Zero was a lovely game - a side-scrolling samurai Hotline Miami - but perhaps a little on the short side.